Please use this identifier to cite or link to this item: http://ea.donntu.edu.ua:8080/jspui/handle/123456789/14974
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dc.contributor.authorАдамов, В.Г.-
dc.contributor.authorСероухов, С.А.-
dc.contributor.authorПривалов, М.В.-
dc.contributor.authorAdamov, V.-
dc.contributor.authorSeroukhov, S.-
dc.contributor.authorФонотов, А.М.-
dc.contributor.authorPrivalov, M.-
dc.contributor.authorFonotov, A.-
dc.date.accessioned2012-09-25T08:50:03Z-
dc.date.available2012-09-25T08:50:03Z-
dc.date.issued1999-
dc.identifier.citationНаукові праці Донецького національного технічного університету. Серія: “Обчислювальна техніка та автоматизація”. Випуск 3 — Донецьк: ДонНТУ, 1999en_US
dc.identifier.urihttp://ea.donntu.edu.ua/handle/123456789/14974-
dc.descriptionThe development of Internet gives uniqu abilities to the mankind. One of the most progressive ideas is to use Intemet-technologies in education. The process of education is based on the idea of role-play Internet games. The uniqueness of it is that users (students) can act (move, talk, choose the theme of education) with other users in real time. The project consists of two parts: the server and the client installed on user's PC. The client, being developed Java, makes it universal for all widely spread operational systems. The benefits of this education are obvious. It's the easiest and the most interesting way of education from the cheapest.en_US
dc.publisherДонНТУen_US
dc.subjecteducationen_US
dc.subjectoperational systemsen_US
dc.subjectInterneten_US
dc.subjectInternet gamesen_US
dc.subjectинтернет игрыen_US
dc.subjectобразованиеen_US
dc.subjectудаленное обучениеen_US
dc.titleСИСТЕМА УДАЛЕННОГО ОБУЧЕНИЯen_US
dc.typeArticleen_US
Appears in Collections:Випуск 3

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